PROJECT

CUT IT OUT

Bachelor film Produced at The Animation Workshop in Viborg

A 3D Psychedelic Action Short Film about a young EOD Technician set to disarm a bomb in a school.

THE TEAM

Mia Golubovic Svensson

Inez Kristina Baldacchino

Jacob A. Jørgensen

Leon Fechner

Dagmara Kaczmarek

Anna Anka Reczynska

Isabelle B. Thulstrup

Tomer Haim Calacuda

Jesper Andkjaer

Silke Agnethe Kähler

WRITER / PR & PROD. MANAGER / EDITOR / SOUND / ANIMATOR

DIRECTOR / WRITER / EDITOR

ASSISTANT TECHNICAL DIRECTOR

MOTION GRAPHICS & CG

PIPELINE MANAGER

ART DIRECTOR

ANIMATOR

STORY CONSULTANT

ANIMATION LEAD & CG GENERALIST

TECHNICAL DIRECTOR

MY ROLES

& Responsibilities

ANIMATOR

Previz Animation

Camera Animation

Writing Script

& Building the Story

Storyboard

Scratch Sound Editing

Sound & Voice Actor Recording

3D Modelling

Concepts

Creating Textures

STORY

Writing & Building the story

Writing & Building The Story

During Pre-Poduction I had to develop the Directors idea into a script.
We worked from morning to late evenings. We used several different types of tools to our benefit.

Outside of writing and endless discussions, we worked parallel with Story Maps, Story Boards and Graphs of all kinds, from Emotional Dread and everything in between to Sweat Level Graphs.

We made story sessions, where we brainstormed ideas with the rest of the team. We would read from the bare bones of the script, the established story beats, and then set a timer for people to quickly make a storyboard on post-its.

The Director would then gather her favorite moments and "Frankenstein" them into a Master Storyboard that we then continued to work from.
It was important to gather as much opinion as possible for her to then filter it in to the story I would then write.

During our Research Field Trip to Skive Kaserne we also pitched the story to the EOD technicians to ensure that an actual professional could agree and identify with the story. The research field trip also informed us on how to solve our current story issues. All In all Working parallel helped us to develop the film.

To our assistance we had Great Story Supervisors;

We also recieved story consulting by Tomer Calacuda

PRODUCTION MANAGEMENT

Scheduling & Planning

Planning

PUBLIC RELATIONS

Social Media & Press Kit

Social Media

Twitter & Instagram

Online presence is an important focus for our team.
We try to keep it light and at the same time interesting for our followers
by posting images & videos of team members, production and memes.

We aim to post at least 3 times a week and to continue to do so during
the whole part of 2020 through most of 2021

Check us out, Follow, Like, Share & leave a Comment

ORGANIZATIONAL WORK STRUCTURE

(HOW WE WORK)

CHAIN OF RESPONSIBILITY

To create the most knit-tight workflow we decided to organize ourselves around a chain-hierarchy or as we like to call it, Chain Of Responsibility.

This means that everyone in the team has a responsibility they share with other team members. The director can then delegate to the different departments and within those, the departments themselves can delegate and divide tasks, relieving the directors workload.

The idea is to get every team member, involved and engaged with the project, and create connection to the intertwining departments during pre-production and production. This way, everybody gets a broader view.

for example: If a team member is on sick leave, their assistant or connected department will be able to continue their work, because everybody is on the same page.

RESEARCH FIELD TRIP's

We visited Skive Kaserne to get inspired and educated on the matter of bombs,
also knows as Explosive Devices.

Our trip has had a huge positive affect on our project and has informed our story,
to concept and design and even into production when it comes to modelling and texturing.

We thank the wonderful people over at Skive Kaserne for the opportunity to come
and learn about the world of Bombs & EOD Technicians

We visited EON Reality in Viborg to gather knowledge on the available
resources and accessible tools for using Motion Capture in our film.

The lovely people from Rokoko whom held a inspiring presentation and
also had the opportunity to try out their amazing suit.

Big thanks to the people at EON reality for hosting this great event.

EDITOR

Editing & Creating Scratch Sound

I was responsible for the Scratch Sound on Cut it Out. this included building foley, and even creating disturbing noises to the characters of the film, such as the umbilical cord. This was made with the intention to build a framework the students at Sonic College,who would later join the production, could then work from, and recreate the sound to achieve the mood we were going for.

I would search the internet for free sounds created and shared online by talented people. A huge amount of sounds came from;

We began editing in Adobe Premiere Pro. Then later moved on To Davinci Resolve.

Quick Voice Recording was done by simple the use of an old iPhone. We tested a lot of applicants for the Main Character Tara. And this was a quick way of getting a sample for my Director to listen in to.

When we had someone who we thought could fit we would record them with a better microphone and then we would update the edit.

WILDCARD

Tasks Outside of My Lead Roles

This type of tasks became to be called Wild Card tasks, basically things that needed to get done and could be done by someone
with a moment of time to spare. Anyone can become a WildCard if needed.

Typical tasks would be to Model a C-prop, like this trashbin, by yours truly. Or other lesser props that were needed to populate the scene like notebooks, papers & Pencils.

I would also find and or create textures or Write the Shotbook and other important but time consuming tasks that needs to be done so other important leads can do their work.

To be a Wild Card is a lot of fun, you get to move around outside of your comfortable role as a PM or or Writer to do something useful for the team and at the same time learn something new.

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